Friday, October 10, 2008

Deadmines Instance Guide

I try to make these guides as succinct and to the point as possible. If you follow the guide and use some common sense, you should get through the instance fine without having to read something three times as long.

The mobs you will encounter are levels 16-22. Experienced players will be able to clear the instance within one hour if they are within the level range. As long as players manage the mobs carefully, clearing the instance should be fairly easy. The Deadmines is located in Moonbrook, in Westfall.

-this part is before you actually enter the instance-

Before entering the actual instance, you encounter miners, and some overseers, taskmasters and wizards.
Go towards the purple area on your minimap where Foreman Thistlenettle is and kill him, loot the badge off his corpse to complete the quest "Oh Brother..." and keep killing the skeletons / zombies in the area until everyone has 4 [Miners' Union Card]s to complete the second quest "Collecting Memories."

When you are done with these 2 quests, you can head towards the Instance Portal and zone in.















part 1

From the entrance to Rhahk'Zor, you will have to kill miners. They aren't elite and they die easily. There will also be a few Defias Overseers, which are elite, but not so tough. Also you will run into a couple of Defias Wizards.

The main danger to a group for the instance are runners. Try to always pull mobs back to your group; don't rush into them, so that if they run, you have room to finish them off before they bring friends.

You will encounter Rhahk'Zor, your first mini-boss. He is not that tough, as you can pull him solo, if you wait for him to be far away from his 2 guards (two Defias Watchman), aka close to you. He hits reasonably hard but slow, has a lot of health, as any boss should have. This fight should be easy.

Note: Every time you kill a boss, a patrol respawns behind you and heads down towards you. Be on your guard and look behind you after each boss kill. The patrols are a mix of melee and spellcasters. Try to kill the spellcaster first, as their fireballs hurt a lot.


part 2

After you have killed the first boss and his two ranged friends, go through the now-opened door. You'll see the path fork off to the left and right. Go left first and kill Miner Johnson if he's there. He's there only once every 5 runs or so.

To the right are goblins and further down the big goblin, aka Sneed on a Shredder. Try clearing the room where Sneed roams about as much as possible before you pull Sneed. Pull one or two goblins back to the door to fight them. The Goblins have an annoying "knockdown" with their thrown axes.

Sneed is slightly harder than the ogre, because you actually have to kill him twice. First destroy his Shredder (which he occupies) and then kill Sneed himself. The Shredder is mechanical and is immune to many effects.

Make sure to pick up all the loot before moving on. Don't forget about the patrols either.


part 3

Move down the corridor and clear up to Gilnid's room. The room will have a ramp leading down to a big smelter. Be slow and very careful when you pull the mobs here, and don't let them run away towards the others as their health drops to red. One bad pull here, and you will wipe, so be careful.

You should be able to kill Gilnid and his one or two friends after having cleared the rest of the room. Just make sure your healer isn't being attacked and focus on killing one mob at a time. Don't forget about the patrols.


part 4

Keep clearing forward, and to the left will be a keg on the ground called the [Defias Gunpowder]. Loot it, and keep clearing to the gate, which will be locked. Whoever has the gunpowder needs to click on the cannon by the gate to open it. Kill the guys that run towards the now open gate and move on.

When you get near the ramp up to the ship, two stealthed mobs will attack, and Mr. Smite will run down the ramp to attack as well. If possible, bring the fight away from the ramp, and kill the two assassins first. Mr. Smite doesn't hit very hard at first, but increases in attack power as the fight goes.


part 5

Go up the ramp, kill a few pirates and go to the left first. You'll find Cookie (a Murloc); he's easy as long as he does not run off and bring adds. After Cookie has been taken care of, go backwards and this time go right, to the other side of the ship.

The mobs on the ship are quite close together and are numerous. Beware of runners and pull carefully. It is very easy to aggro the Captain and cause a party wipe. There is a big, brown wheel halfway up the ramps. If you aggro too many, you can jump on the wheel and wait for the mobs to reset.

Once all the mobs on the ramps are taken care of, pull and kill Captain Greenskin, who patrols the top deck.

When you've killed everything on the ramp and Captain Greenskin, it's time to kill the last guy.


part 6

Edwin VanCleef is waiting for you in his cabin, looking all by himself, but actually as soon as you aggro him, two guards will come out of the shadows and attack you. If possible, protect your healer and kill VanCleef first. If you can kill VanCleef fast, the guards will be easier to deal with. Just make sure you tank the guards to protect the healer.

Once he's dead and you've looted him, you can either hearth out or jump off the deck on the opposite end you came and exit the mine.http://dirtypoo15.warmil.hop.clickbank.net

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